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Quest in the Water - Mega Man Battle Network 5: Double Team DS.Sewer Surfin' - Teenage Mutant Ninja Turtles IV: Turtles In Time.Jotaro's Theme - JoJo's Bizarre Adventure: Heritage for the Future.Fighting Back (Stage 1-A) - Thunder Force IV.Nash/Charlie Stage - Street Fighter Alpha 2.Defend the President! - Super Secret Service.VS Team Magma/Aqua - Pokémon Ruby / Sapphire.Flash Flash Flash - Bosconian (X68000 - OPM).In addition, it adds the following tracks to each stage. This music pack keeps the original music for each stage intact by including new rips of the original soundtrack. This length of time was chosen to be far outside the bounds of any possible match under a competitive ruleset, and being long enough to where it would not often be noticed during longer play sessions (Training Mode sessions, infinite-time matches, etc.) As such, each track was designed to either loop indefinitely (and is thus just a short file consisting of a single loop), or was given a custom-made loop which extends for approximately 30 minutes before the file has to be repeated, where it will fade out and resume from the beginning. This is to work with the way custom music is handled by RoA, which loops the provided file indefinitely. You might wonder why the file size is so large. As such, whenever possible, music was chosen which maintains a sort of retro flair / chiptune-ish aesthetic / something closely related to the existing music of the game, with some exceptions due to inability to find any other tracks I was satisfied with. This music was chosen to match the aesthetics and theming of each stage, while attempting to stay true to the aesthetics of the game overall.
RIVALS OF AETHER COLOR CODES MOD
In short, this music mod pack aims to add new music to each of the stages in Rivals of Aether which will coexist in rotation with the original soundtrack. VERSION 2.0 OF THIS PACK IS AVAILABLE AT